IdN™

IdN v18n6: Humorous Design - Design in Contempt - Who doesn’t like to make people laugh? An ability to do this always adds something special to the message being conveyed, however serious its ultimate intent, and the rewards for those designers with a universal sense of humour, and technique to match, can be huge. In this issue, we have gathered together the work and words of 11 genuinely funny designers, who all have radically different approaches. If you think that you possess a prominent funny bone, their experiences may inspire you. We hope that some of them, at least, will leave you chortling or wryly smiling.
Jan 27

IdN v18n6: Humorous Design - Design in Contempt - Who doesn’t like to make people laugh? An ability to do this always adds something special to the message being conveyed, however serious its ultimate intent, and the rewards for those designers with a universal sense of humour, and technique to match, can be huge. In this issue, we have gathered together the work and words of 11 genuinely funny designers, who all have radically different approaches. If you think that you possess a prominent funny bone, their experiences may inspire you. We hope that some of them, at least, will leave you chortling or wryly smiling.

Keith Schofield (Los Angeles, USA) - It is imperative that successful designers and artists maintain a high standard of work, but it is also important that they present coherently to their clients and patrons, or be able to speak in front of thousands of roaring conference attendees! In this collaborative IdN Extra, we feature 40 seasoned Semi-Permanent speakers. We give their views on creative conferencing and show their latest work.
Jan 6

Keith Schofield (Los Angeles, USA) - It is imperative that successful designers and artists maintain a high standard of work, but it is also important that they present coherently to their clients and patrons, or be able to speak in front of thousands of roaring conference attendees! In this collaborative IdN Extra, we feature 40 seasoned Semi-Permanent speakers. We give their views on creative conferencing and show their latest work.

Antony Squizzato (Paris, France) — “I do believe that there is something special about design in France, because the country resides at the crossroads between ‘rational’ thinking (Scandinavian, Swiss, German or Anglo-Saxon) and more instinctive thinking (from Italy, Spain, Portugal, etc.). French designers enjoy living in a fully digitalised world because they know they have their traditions and history as a back-up. There is also a great tradition of drawing and illustrating here. The French comics (bande dessinee) scene is so huge and active, and open to other media such as cinema, video games or graphic arts.
Jan 3

Antony Squizzato (Paris, France) — “I do believe that there is something special about design in France, because the country resides at the crossroads between ‘rational’ thinking (Scandinavian, Swiss, German or Anglo-Saxon) and more instinctive thinking (from Italy, Spain, Portugal, etc.). French designers enjoy living in a fully digitalised world because they know they have their traditions and history as a back-up. There is also a great tradition of drawing and illustrating here. The French comics (bande dessinee) scene is so huge and active, and open to other media such as cinema, video games or graphic arts.

“Block Alley” by Andrew Sanderson (1:30)
Jan 1

“Block Alley” by Andrew Sanderson (1:30)

Tin&ed / Tin Nguyen, Edward Cutting (Melbourne, Australia) — The most fun thing about being a speaker was meeting the other speakers and also meeting some of the audience afterwards!
Dec 31

Tin&ed / Tin Nguyen, Edward Cutting (Melbourne, Australia) — The most fun thing about being a speaker was meeting the other speakers and also meeting some of the audience afterwards!

IdN v18n5: Logographic Issue — Stamps of Authority — A good logo never stands alone — it always acts as the front-runner for a whole identity package. At least, that’s what the experts tell us. And the simpler it is, the more effective it will probably be. It should also be flexible enough to be capable of adaptation to almost any media. These are just a few of the lessons you will learn if you read what our 17 leading logo designers have to say on the subject. And their messages are backed up with bags of visuals demonstrating their own best efforts in this field.
Dec 30

IdN v18n5: Logographic Issue — Stamps of Authority — A good logo never stands alone — it always acts as the front-runner for a whole identity package. At least, that’s what the experts tell us. And the simpler it is, the more effective it will probably be. It should also be flexible enough to be capable of adaptation to almost any media. These are just a few of the lessons you will learn if you read what our 17 leading logo designers have to say on the subject. And their messages are backed up with bags of visuals demonstrating their own best efforts in this field.

Hellohikimori (Paris, France) — “In the creative world, we are all challenging each other, and that is a good motivation for all of us. We are all doing the same job, with different perspectives, and that is incredibly constructive.”
Nov 27

Hellohikimori (Paris, France) — “In the creative world, we are all challenging each other, and that is a good motivation for all of us. We are all doing the same job, with different perspectives, and that is incredibly constructive.”

“Analogue Ski Resort” by Mykola Dosenko (0:40)
Nov 26

“Analogue Ski Resort” by Mykola Dosenko (0:40)

Atelier Müesli (Paris, France) — “The younger generation is now trying to operate a mix between these two tendencies (pictorialist and expressionist), both of which are a part of us. Some of us are quite influenced by vernacular and popular culture, especially in typographic work.”
Nov 24

Atelier Müesli (Paris, France) — “The younger generation is now trying to operate a mix between these two tendencies (pictorialist and expressionist), both of which are a part of us. Some of us are quite influenced by vernacular and popular culture, especially in typographic work.”

Trueblood Season 3: Animated Landscape by Hellohikimori (0:35)
Nov 20

Trueblood Season 3: Animated Landscape by Hellohikimori (0:35)

Kiss Miklos (Budapest, Hungary / London, UK) — “A good logo should have a good concept, interesting and suited to the project. My logos can take anything from two to 20 days to design. I spend a lot of time on coming up with the concept and sketching out ideas.”
Nov 19

Kiss Miklos (Budapest, Hungary / London, UK) — “A good logo should have a good concept, interesting and suited to the project. My logos can take anything from two to 20 days to design. I spend a lot of time on coming up with the concept and sketching out ideas.”

IdN Video v18n5: 8-Bit Trailer (1:48)
Nov 17

IdN Video v18n5: 8-Bit Trailer (1:48)

Do you Use-Less? Or are you Useless? (Hong Kong, China) — Follow the Ambassadors of Design (HKAoD) on a detour around the theme Use-Less. Juxtaposing  right and wrong, eco and  wasteful, DETOUR 2011 features an unprecedented lineup of creative concepts that stimulates conversation and inspires eco-living.
Nov 16

Do you Use-Less? Or are you Useless? (Hong Kong, China) — Follow the Ambassadors of Design (HKAoD) on a detour around the theme Use-Less. Juxtaposing right and wrong, eco and wasteful, DETOUR 2011 features an unprecedented lineup of creative concepts that stimulates conversation and inspires eco-living.

IdN v18n5: Logographic Issue (US$17.5)
Nov 14

IdN v18n5: Logographic Issue (US$17.5)

IdN Video v18n5: 8-Bit (Vintage games nostalgics) — The software technology known as 8 Bit was responsible for the rapid spread and unprecedented popularity of video games in the ’70s and ’80s. Primitive though they were, those games grabbed the imagination of an entire generation. And now that many of them have grown up to become motion designers, they are summoning up their childhood memories to incorporate aspects of them into their latest digital creations, be they music videos, smartphone games or short movies, thus giving a 30-year-old sub-culture a whole new lease of life.
Nov 14

IdN Video v18n5: 8-Bit (Vintage games nostalgics) — The software technology known as 8 Bit was responsible for the rapid spread and unprecedented popularity of video games in the ’70s and ’80s. Primitive though they were, those games grabbed the imagination of an entire generation. And now that many of them have grown up to become motion designers, they are summoning up their childhood memories to incorporate aspects of them into their latest digital creations, be they music videos, smartphone games or short movies, thus giving a 30-year-old sub-culture a whole new lease of life.